3 this slot will be of the same level/craft rank (1-6) as the item. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. . 0! Legacy of the Sith Expansion comes soon. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Jedipedia. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. The dedicated guide contains tips for all roles in both PvE and PvP. V. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. It used to be that your augments were linked to your level. Oh, and augment kits are created by Armormechs. I craft green implants on my raid character (biochem) between pulls. 3 Augmentation Kits Guide (Synthweaver) - YouTube. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). View data for the Augmentation Kit MK-11 SWTOR Schematic. - what to do with zillion crystals I have found during Archeology (which is 400 for me). Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. . 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Used to install Augmentation Slot MK-1 at an Item Modification Station. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Synthweaving makes nothing of any use whatsoever. 14 slots. This crafting material is used in the construction of Augmentation Kit MK-6. craft. To add an Augment slot via a Kit: - Kits are. CTRL+right click one of them and you will see each of the 4 items you can put in it. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. - armortech makes the aim, cunning, absorb, shield augments. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Synthweaving, Armormech and Armstech are the crew skill sources for these. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. The guide is up-to-date for Patch 7. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Go to topic listing. Sci-fi. . Find the station to use. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Augments merely add more of a stat, much like mods, armourings and enhancements. x I used to RE stacks of the Assembly Components for. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Slicers find the augment schematics. It seemed to work fine, and I did see the stats change. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. 7k. . They can be crafted with crew skills, or purchased from the GTN. Forums. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. They craft the kits by RE'ing items to get an mk component. . so a level 208 augment costs just a small bit of the. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. mat. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. " If the MK6 kits produce a slot that will accept any level augment and thos. r/swtor A chip A chipSWTOR. Ding 55, need to aug my gear. Individual Pieces. 3 arrives. I tried RE these and I'm not getting any MK 11 slot components. New Cartel Market items in 7. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. This. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. The way I'm looking at this - is I drop. 1) Supply and Demand. We are not raising Crew Skills,. Now the highest tier is Augmentation Kit MK-11. Armstech also has a 2/2/2 recipe I. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. e. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. . 5 Million to a. Go check your Armormech trainer again. Check your cashier to redeem the bonus. During 5. Step 3 - Apply augments to your LEGACY SET. Get the augments with the stats you want. Support. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. So you should augment the tier 1 shells or a set of orange shells you like. - Use augments only on 306, set bonus gear. Augment kits can be applied to any piece of gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. They all have used the same icon as MK-8 from 3. it says i have 1/1 and i have well over 100,00 credits. Taught By Trainer: rUpzIt5. Sign in. Im not sure if i d. Augmentation Kit MK-1: none:. All skills can break down items, the advantage comes from the least amount of mats used in. Artifice makes enhancements, hilts and relics. . Individual Pieces. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. mk01. The crafting table on your ship is for your companions, pretty sure your character can't use it. Even SoV Solo or Story can be done without augments. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Keep this in mind when you consider what to do about augments. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. To place an augment into the slot, next right-click the augment from your inventory. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Most likely new materials from crafting 450-500. Augment slots are added to your gear using a augmentation kit and a augmentation station. Items created by reverse-engineered. Augmentation Kit MK-1. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. Augments have been reduced to 8 tiers. 3 Class Changes;. Put the augment kits on your gear. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Individual Pieces. There are augment slots and there are augments. . Ugh I can't believe I missed that. Updated April 7, 2023 Prepare for SWTOR 7. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). . (Someone can make it for you or you can buy it on the GTN. So I was able to get a MK-2 kit(one) and I have an Aug that requires a mk-2 kit, so i go to the mod station and , pick the itme i want to mod, in this case a companions vibrosword, open the slot. 10 votes, 17 comments. The augment itself adds the extra stats bonus. For MK-1, it's like 1k. Is there anything else than. Kotor online saber tuning slot. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. . So I expected to get 110 "Augmentation Slot Components MK-10". . The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. Star Wars: The Old Republic Wiki 33,937. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Followers 1. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Augmentation Slot Component MK-5 can be obtained by reverse engineering Tier 5 crafted gear; any crafted equipment item that is reverse engineered will yield one. More sharing options. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Dye Modules are modification components that can be used in modifiable armor sets. 3) General speculation in advance of 4. Which path do you think i should…10 votes, 12 comments. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. The dedicated guide contains tips for all roles in both PvE and PvP. craft. Any crafts grade 11 component can be RE's to a MK11 aug slot component. SharePosted November 25, 2012. com . Sell Price : 15. Augmentation Slot Component Mk 11 Swtor. Jedipedia. Great. (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. Sell Price : 1. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Reverse Engineer Category: None. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. 0 release, but they are a part of our 10-year celebration plans. Any info? tyHere is a current crafting guide that should answer all your questions. 3. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Well the thing is, an MK-6 augment kit is not a crafting mat. SWTOR. Some weapons have modification slots, some do not, but the. Augmentation Kit MK-1 From Star Wars:. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Your current augment slots on existing gear will remain once patch 1. The new Augmentation system under 1. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Posted March 24, 2014. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Suggestion Box. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Hey guys, quick question. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Individual Pieces. Home Game News Store Forum Support. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Hey guys, here's some quick insight as to why I'm writing this article. A quick tutorial aimed at new players. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Open menu Open navigation Go to Reddit Home. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. ago. Surely the art. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. By stephenalandavie August 3, 2012 in New Player Help. the remove fee for augments is calculated by the level. 3 Class Changes. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Posted January 29, 2016. Please allow us to also make augment kits. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. RE'ing those crafted items will give you the component you need for the kit. What's. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. These have a guaranteed drop rate. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. Augmentation Kit MK-6 is a player-created item. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. To match the above listed changes. Used to install Augmentation Slot MK-9 at an Item Modification Station. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Bonjour Il est prévu que pour la MAJ 1. Augment Kits are made by different crafting skills, E. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Kit MK-1. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. I understand that means a critical success. Augmentation Kit MK-1. But, every guide about augmenting I come across says to use an item modification station. Check Details. . Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Augmentation Kit MK-3 is a player-created item. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Individual Pieces. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. At that point get level 36 augments, either Resolve or Overkill. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. You might already know that. Aritfice makes Hilts, Color Crystals, and Enhancements. Sci-fi. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you don't have slicing, then you'll have to shop the Galactic Trade Network. This crafting material is used in the construction of Augmentation Kit MK-5. augment_kit. Use bonus code: YEAROFTHEOX. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. 3. Crew Skills; SWTOR. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. View Mobile SiteAugmentation Kit MK-2 is a player-created item. This will add an augment slot to your armor piece. how do i get augmentation kits? More sharing options. Used to install Augmentation Slot MK-1 at an Item Modification Station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. craft. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. 9k. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Code recombinators are going for 195 credits per and I think that means it. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Once a kit is installed in a piece of gear you can then put an augment into it. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. . Augmentation Kit MK-5 is a player-created item. So I know that Biochem won't be able to make augment kits. Wrong. If taken out of the materials bank to deconstruct, no component is rendered. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Composant d'emplacement d'amélioration Type 11. I don't actually remember. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Get the mk-10 augment kits. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. Was allowing it a bug, or no longer getting augmentati. Business, Economics, and Finance. View data for the Augmentation Kit MK-1 SWTOR Schematic. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. 1. Use the pull down window at the bottom and choose augment slot 6 and click apply. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. . It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. 2) avant les pièces d’équipement de qualité augmentée. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. 10 components are. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Crit crafts give an augment slot that you'd otherwise have to buy. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Store. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. These can be purchased from the "planetary" commendation vendors for. I've been adding Augment kits and Augments to my set bonus gear. Game. The dedicated guide contains tips for all roles in both PvE and PvP. RE'ing those crafted items will give you the component you need for the kit. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Short answer: no. augment_kit. Grade 3: Level 24-32: 160-240. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Assembly items stack, and can be reverse engineered for MK parts in. You can do this even if you are not at a modification station. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. By Seront June 25, 2012 in Crew Skills. craft. Greetings, Thanks for taking your time to read this thread, I shall get to the point. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. – Jackie late 2021, before the 7. V. In that case the level requirement to use the gear would be level 9. A complete kit is what you would put into a piece of gear. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Posted November 23, 2012. We are not raising Crew Skills,. REALLY? BOOM this is straight to the point and under 5 min! I show. You have to create one using an Augmentation Kit before you can place an Augment in it. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. . Augments have been reduced to 8 tiers. Schematic source The. Category: Miscellaneous. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Just make them and RE them. Look at your two orange/custom lightsabers again. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. The dedicated guide contains tips for all roles in both PvE and PvP. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. 0:. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Posted June 26, 2012. . Profession: Synthweaving. So, if you're only 200.